Part 9 - Bosses


Boss monsters appear at the end of each area. Once you have a good tactic for fighting each boss, they're not too hard. You usually have to jump high to hit their head (the only part that takes damage) and you can get two axes off. If you're close, you can hit them three times in one jump. Or if you're close you can do a small jump and get them. This is particularly handy for the later bosses where you don't want to jump in the path of their fireballs. An axe is always available at the entrance to their cave if you don't have one, along with a small milk.

You get 100 points for each axe that hits a boss's head, and 2000 points for the final blow. For extra round bonus points, it's good to jump the small milk at the entrance to their lair. Then when they're dead you can pick up the extra vitality. Just make sure it doesn't get off the screen so you can't pick it up.


  - Cyclops

Damage: 8 shots to kill
Speed: slow
Fireballs: single shots, high, infrequent
Item: necklace

Tactics:

Very easy. If you're quick you can kill him before he can fire a shot off.


  - Rhinoceros

Damage: 11 shots to kill
Speed: slow
Fireballs: double, high, infrequent
Item: perfume

Tactics:

Another easy one. Stay close to him, and after every double fireball jump up and axe him in the head.


  - Demon

Damage: 14 shots to kill
Speed: fast
Fireballs: single, high?, very infrequent
Item: shoe

Tactics:

Very easy. He moves fast, but you should be able to kill him before he fire off a shot.


  - Skunk

Damage: 17 shots to kill
Speed: medium
Fireballs: double but occassionally single shot, high or medium, frequent
Item: ring

Tactics:

The bosses start getting trickier with this one. If you have trouble, stay close to him when he moves forward. As he moves back, wait for each fireball then do a small jump close to him and axe his head.


  - Eagle

Damage: 20 shots to kill
Speed: fast
Fireballs: single shot, high or medium, frequent
Item: teddy bear

Tactics:

A bit tricky. He moves fast so you have to watch that he doesn't run into you. You might want to stand back and jump some of his fireballs.


  - Tiger

Damage: 23 shots to kill
Speed: fast?
Fireballs: continual shots, high or medium, frequent
Item: umbrella

Tactics:

This guy's fast, but he stops so much to throw fireballs that you can stand pretty close to him. Keep doing small jumps and axing his head while moving back bit by bit. His fireballs should go over your head.


  - Elephant

Damage: 26 shots to kill
Speed: fast
Fireballs: single shot, medium height, frequent
Item: clock

Tactics:

Watch out that you don't run straight into this guy. The best tactic is to hold back and jump his fireballs unless he's close to the left. Axe him whenever you can.


  - Giant

Damage: 29 shots to kill
Speed: very fast
Fireballs: double but occassionally single shot, low, very frequent
Item: his head (which appears to be still alive!)

Tactics:

Significantly harder than the rest. His low fireballs can be jumped even though they're usually double. Try to axe him between each volley. Be careful ducking his fireballs because they're low and he moves so fast. Watch his hand to see whether he's going to use one fireball or two.


Be sure to pick up the stolen item before jumping on the final platform to the goal. If you have the item, the platform will go up. If you don't, it will drop down and there's no way you can finish the round without dying and killing the boss again. For a bit of a laugh, you can stand really close to the boss as he walks back onto the platform. The platform will drop, but the boss doesn't fall down the hole! Of course, you're stuffed at this point.

 

The Doll Bonus

Do you have the skill? Do you have the skill? | Play Techniques Play Techniques | Eggs Eggs | The Doll Bonus The Doll Bonus | The Escape Bonus The Escape Bonus | Fruit Fruit
Obstacles Obstacles | Monsters Monsters | Bosses Bosses | The Levels Do you have the skill?0 | Lost Your Axe? Lost Your Axe? | MAME Demos and Savestates MAME Demos and Savestates

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